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Gladiator (Stylized Game-Ready Character)

In this project, I tried to achieve the style of the Borderlands games with a bit of hand-painting like in games from Riot or Blizzard.
Sculpted, retopologized, and rigged in Blender. Textured in Substance Painter.
The whole model with the stand and two weapon sets consists of ~86K triangles.
The model was divided into 6 UV sets to achieve clean, consistent 4K textures with the same texel density.
Rendered in Blender 4.1 with the Line Art set to contour with intersections. I also added a toon shader to achieve cross-hatched shadows.

Body and Stand UV sets

Body and Stand UV sets

Armour UV sets

Armour UV sets

Weapons UV sets

Weapons UV sets