With this project, I went all out — modeling every single component of the shotgun, including all internal parts, while still keeping it within the game optimization bracket.
The complete model, including all internal parts and two shotgun shells, consists of approximately 79K triangles. The shotgun model is divided into two 4K texture sets, plus an additional 2K texture set for the shells.
This project was an exploration of realism, materials, and efficient topology — bringing together detailed modeling, balanced shading, and handcrafted textures for a cinematic yet optimized result.
Modeled and rendered in Blender (Cycles).
Textured in Substance 3D Painter.
Rendered in 4K for presentation and close-up detailing.